I’m not sure if I’m doing something wrong or if there is a bug, so I’m looking for advice. I’m creating a marble game with lots of small, shallow holes. The “Linear” pocketing strategy is not giving me the finish I like on the bottom. I thought I’d change to “Parallel” but when I go to the preview I lose the pocket and after preview I lose the ability to change many of the properties. I can’t change it back to “Linear” without deleting it, and I lose the ability to pocket. I’ve attached some screenshots to show what’s going on.
This is the latest version as of right now (10.041) 64-bit.
I’ll try with carve rather than hole/pocket. I really wanted to try a parallel pocket because I think the circular pattern on the bottom would look cool.
For some reason it’s inconsistent. Some of the holes remain as pockets while others switch. It doesn’t look like the helical drill will provide the proper clearing in the bottom of the pocket. I’ve attached some pictures. The left hole is the one that allowed the switch to parallel. The center is one that switched to helical drill, and the right is a new helical drill.
I’ve found I can get the finish I want by deleting the holes that switch to helical drill and using the stamp tool to stamp the ones that allow the parallel pocket. I’m not sure how or why it’s changing (or not).